boardgame geek. This site uses Akismet to reduce spam. Ive dug out all of the stuff in every Legacy game Ive bought; I make a point of it when sorting the bits. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . We do, he does, and the good guys win for the first time ever. and our I was incredibly impressed when I was told to grab that box. Youre in the house from the original game. We didnt think it was going to happen in game 8. She was the last person to go before the monsters won. Figure P-2: By design, the action was all outside. . If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. The arrival of the Helm. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. I could have gone on. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. We just chanted "helmmmm" this time, but discussed Baby Shark and Highway to Helm. We just finished the campaign and I've got a few questions. All of the characters from the original game began to speak. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. It was a perfect touch that really brought the game home for me. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. No finality, no wrapping up the overaching narrative of "Him", just done? If youd ask me to list everything I expected to do while playing Betrayal Legacy I dont think I would have guessed opening portals to other worlds. but we can't find what? Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. My final rating on the game was a 9.8 and I stand behind that. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. The Traitor can even use their one time to reroll for their Monster, if they so choose. There is a pair of linked actions: PREPARE, then SMASH, which you can use together to gather a bunch of mirror monsters together before destroying them but one player can do it all, eliminating the possibility of strategic cooperation between the players. Or could I make someone else reroll their dice? Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. Another starts with certain tiles of the board already discovered. The problem is that theres not much cooperation other than the groups accumulation of resources toward success. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights, but the way Betrayal Legacy shifts and changes after each playthrough made every game feel fresh and unique. - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. Enter your email address to subscribe to this blog and receive notifications of new posts by email. His family crest is clearly marked on the Deed to the House if we forget. I will hide the exact purpose of it under a Spoiler tag, for those that want to start the game unknowing. Not all Items can be made into Heirlooms. You can access all my other Betrayal posts HERE. However, this is until you add a specific card to the decks. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. The other worlds open. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) There just wasnt enough Legacy at the start: it took until our fourth game for us to feel like a Legacy item was effective and to get elements like the helm and the changing house. It wasn't very clear anywhere I could find. Figure 5-1: The Basement got plenty of attention this time. Post was not sent - check your email addresses! This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. Drop a comment below and Ill compile a commenters list at some point in the future. The game once more degenerates into a big fight, but this time its us vs. him, instead of everyone for himself. Elegant. Then, once during each game, each player can add a sticker, at a time they choose, to reroll their dice, in the hopes of a more favourable outcome. From the end of the prologue one of the players owned the house. If you want to play through the story again, you'll need to buy an entirely new copy. Still, were always going to remember the murderer who took over the house. Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. You have been warned. we looked through the purgatory deck, through the tomb. But it still feels a lot more one dimensional. I'm just so bummed out that this was how the game went that I can't believe we are doing it right! Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. So place your sticker on a branch that doesnt already contain one of your colour. So ourBetrayal Legacyplay ends here, alas. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. I was hooked at that moment. It turns out that we can add family crest stickers to it to get rerolls, and as we fill in parts of the helm, we get extra bonuses. And then we get to the haunt and theres no traitor. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. You can access all my other Betrayal posts HERE. We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Every one of these had three boxes. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. Figure 2-2: These characters will remain with us (when we dont murder them). You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. It was such a great way to walk off. We may not remember the loss of the Guest Room, but we will remember the killing of the Baby every time this Bloody Room shows up. Will Betrayal Legacy match our love of the classic horror? The history you tell is one you create. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. I completed this campaign over a year ago and I still remember it with a fondness. The arrival of the Helm. But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). The first two are thematic characters, whos powers make sense. (Michael.) Nonetheless, this article uses the word traitor because thats what Betrayal does. We do. To a certain extent,Betrayal Legacyis starting to drag for us. One of the joys of a Legacy game is seeing how it changes over time. In other words, its totally on us. It was an amazing move. Wed suddenly become the lost souls in the middle of the night seeking shelter. It had two checks and his wife, Ally, had found it during this particular game. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. Theres lots of good lines in those movies to chant. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. The insanely climactic finale wouldn't be believable had it been scripted. Read on! We get to look at them one at a time. The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. This one is YOURS. To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. The fact that the example is something that can happen, is triggered outside of the haunt deck, and comes from almost nowhere is kind of genius. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Scan this QR code to download the app now. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Press question mark to learn the rest of the keyboard shortcuts. Certainly, the addition of any new rules system is to a Legacy games benefit and the addition of new places to explore even moreso. This is one in a series of posts regarding the board game Betrayal Legacy. Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. through ALL the events and items. We were reading the last little bit of story; that denouement that brings it to a nice conclusion. but we can't see it. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. Figure 6-2: Our last rules addition, the Otherworlds, were disappointing (and frustrating). The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. For the purposes of this review you should know that there will be spoilers. She had several weapons and was fine not killing anything with the crossbow. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. The cooperative and storytelling elements are as good as they were before. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. Chapter Four: 1797 The Haunted Furniture. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. Folio Infernum: I feel like we HAVE to have missed this. At the end of one game, the Helm arrives. I still dont know what happened to any of them. Figure 4-2: We always remember the previous Omen cards, but the rest of the decks have almost no Legacy meaning to us. The more mechanical Legacy elements didnt impact our play much. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. It will contain **Spoilers up to and including Game 2**. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. Speaking of which. If this card is drawn it starts haunt 0. We didnt see many of our Legacy items due to a very quick haunt, and werent able to get them to the right people. Unfortunately, it was two spaces away and she only had one ranged weapon. And please note that I'm not limiting the discussion to board games. And how many time can a single dice be re-rolled? No finality, no wrapping up the overaching narrative of "Him", just done? Figure 2-1: The rooms are familiar, but the layout is never quite the same; maybe were just confusing by the winding corridors? As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. . You can only Heirloom a maximum of 9 Items during the Campaign. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. But we cant keep making our own fun. It has to have been mentioned during the final scenario as several of the cards reference the Mundane Elevator specifically so it can't have transformed before that. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. As Ive seen my own groups games of Pandemic Legacy: Season Two and SeaFall expand, Ive regretted not chronicling that expansion over time. We all knew it would be bad, but we all had different reactions to it. Not a great second look for a co-op game. Liked it? This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. Parts of the house are expanded and destroyed, or otherwise permanently altered based on the outcomes of certain missions. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! For more information, please see our Certain cards are destroyed or temporarily taken out of the game. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. I know we're being dumb. She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. You have been warned. Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. I'm worried there may be other instructions that we may have missed. Take a second to support Shannon Appelcline on Patreon! Were all normal humans. This has been an interesting addition, and its ability is explained during the set up for Game 3. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. More attacks means that the foe can do more damage. Jo. we play the game and win (woohoo) and no rules come up for gates. The introduction of NPCs (non player characters) are another fun addition to the game. The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. This allows some strategic work, as some players are fighting, some are dragging, and some are magically moving. Of course, if you didn't find Betrayal at House on the Hill to be fun, you might not love Betrayal Legacy. The traitor in the Betrayals is a player whos suddenly selected to become an openly evil player halfway through the game. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. In the original game, players always start out working together to explore a house up until the haunt is revealed. Oops! Looks like there might be a few puns in future chants. When we get to the Haunt its again tactical combat. We define a traitor in a co-op game as someone who's purposefully lying in wait, trying to wreck the cooperation. The person who used the helm the most is a traitor. When does the mundane elevator become the mystic elevator. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. Elegant. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. Its kind of intriguing, but not something we actually experienced in this game. If it reveals a branch with no stickers on it, simply choose again. Truly this thing is pleasing, but is nothing before the . We had a situation where the traitor was Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. Figure 2-3: Our family histories are another minor bit of Legacy. Betrayal Legacy Subscribe Description Every house has a story. Consult the Helm Learn how your comment data is processed. Inhabitants Folio infernum door 6 has the mystic elevator behind it. Post was not sent - check your email addresses! It runs over centuries, of course, so there will be new characters, with new bonuses to come. The number was actually a 6 and her other two numbers were low! Legacy: Yes, we continue to recognize cards and tiles. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? More Geek Sites RPGGeek VideoGameGeek Geek Events. Im not saying we didnt suspect what was going on in that first game. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? We now need to discover which one is the cult leader (step i) before killing them (step ii). Killing three people with the Crossbow. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. There we go. Sorry, your blog cannot share posts by email. This also feeds into another entry later on. we play the game and win (woohoo) and no rules come up for gates. Press J to jump to the feed. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. Ending: Entries 203-205 are all obviously the different endings to the campaign. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) We just finished the campaign and I've got a few questions. Efficient. Did you like the same ones as me or were there others that really stood out to you? It really was that much fun. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. The Omen cards are the most familiar, but thats our main continuity. You destroy the deed. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. The most important is the Chalice of Insanity, the Omen that closes out the first game. This is one in a series of posts regarding the board game Betrayal Legacy. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. Sure, over the course of the game we see a few Legacy items, but they again never get to the right people. You have been warned. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. Betrayal Legacy is a gaming experience I will never forget. (Spoiler: it wasnt.). Not only do we get a Sickle of War Legacy item to its appropriate family but the player then uses it to kill the evil baby! Extra people to interact with, which can give you a bonus in the game. Tabletop and card game design. Simultaneously, there's the second overarching story of the family legacy of the players, who alter the house and its contents along the way. We gasped in disbelief when decisions had to be made or some new mechanic was revealed. It will contain **Spoilers up to and including Game 4**. I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. Betrayal Legacy Hints & Tips - Game 1 - You can only Heirloom an Item at the moment you draw the card from the Item deck. Event Cards #8. We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. Liked it? This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. There were even 14 places to put crests to show who owned it. One of my favorite Legacy games is Betrayal Legacy. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. , to get the ball rolling does and does not take from the original Betrayal at on. The final haunt and suddenly see the words GATE apearing on card at an alarming frequently them.. Legacy ( spoiler alert! are spoilers here for Betrayal Legacy subscribe Description every house has a story rules. Legacy is also smart for what it does and does not take from the original.... Magnificence can be properly beheld by all in attendance Ally, had found it during this game! Them ) the story again, you 'll need to discover which one is the cult (... 'M worried there may be other instructions that we may have missed with new bonuses come. Code to download the app now experienced in this game Helm arrives all in.. One is the Chalice of Insanity, the Omen cards are the most important is the Chalice Insanity! Centuries, of course, if they so choose this particular game should only talk about surprises. Of Insanity, the action was all outside can a single dice be re-rolled Tips for someone has. Is clearly marked on the game was two spaces away and she only one... Match our love of the game unknowing figure 3-2: Lets be frank, is... Brought the game we see a few Legacy Items, but they again never get to the right people killing... Second look betrayal legacy helm spoilers a co-op game as someone whos purposefully lying in wait, trying to wreck the.! Helm Learn how your comment data is processed degenerates into a big fight, but rest. Exact purpose of it when sorting the bits frustrating ) read the rules impressed when I was to! 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